The Best Grand Theft Auto YouTube Channels


Grand theft auto
I obtained onboard with the Grand Theft Auto series in GTA 3, I didn't have a PC even though one of the top down versions became available on the original PlayStation, this didn't register on my radar. I vaguely remember someone showing me, but it seemed like a throwback towards the downward view games from the 80's arcades, there were far more interesting games that i can be to be spending my time on, such as checking out the back of a (then) very blocky Lara Croft. It had not been until GTA 3 around the PlayStation 2 hit, which i remember sitting transfixed in a friends living room, open mouthed when i watched him swapping cars, going on a rampage and generally just blowing stuff up arbitrarily.

Grand theft auto
I was in love (with all the game, not Mike. Sorry Dude).

Vice City was one that I remember the best, using its combination of neon, 80s movie references, stellar voice cast ensemble including Ray Liotta and Burt Reynolds, the initial appearance of motor cycles that seemed to scream along at breakneck speed when compared with most of the cars, helicopters, understanding that crappy Dodo plane that has been as hard as hell to regulate. It seemed complete, polished and finished.

San Andreas pushed the envelope further. The map grew to 4 times the size, the flight aspect was greatly expanded, character interaction with random events, the Hollywood influence was still strong with Samuel L. Jackson, Gary Busey and Chris Penn among others giving great voice performances. I did not really connect with charge character as much and discovered certain aspects creeping in that were a bit irritating, but no less than you finally didn't die when you fell in the water.

GTA 4 must have been another step forward but after a while playing it, I obtained bored. The Hollywood factor went, you were constantly being hassled by perople including the main character's brother, Roman, to go and do some boring activity like drinking before you fell over, playing darts or bowling. In the event you kept turning them down, they were irritated. It was long, had long replay on every mission if you stuffed up, and it was just dreary and depressing. Where had the enjoyment gone? The Lost and Damned expansion followed, shortly after that, The Ballad of Gay Tony. Neither which I bothered with as I had become despondent using the series, but apparently they were a step in the right direction again.

So essentially GTA 5 is much more of the same, lots of driving, side missions, getting together with odd characters, but then it's also so much more. Rockstar is familiar with from the previous mistakes in GTA 4 and addressed them brilliantly, sometimes the answer is simple. Instead of getting annoying telephone calls hassling you to be involved in social events, you can decide when, or perhaps if, you want time out from the main story to do some recreational stuff. This list is expansive also: cycling, triathlon, tennis, golf, yoga, racing, sky diving, base jumping, scuba diving. I'm sure there are some I haven't come across yet, however, you have hours of entertainment just there. You may either spend hours exploring this vast playground yourself or purchase a strategy guide to offer you a helping hand.

The main single character been specifically dropped in favour of three distinctly different characters, Michael, the retired bank robber and thief, Franklin a street hustler attempting to escape his ghetto surroundings, and Trevor, a sociopathic lunatic. We first meet Michael and Trevor throughout a flashback which not only establishes their friendship plus a brief run through from the basic controls, but in addition sets up Michael's story. We catch up with him ten years after the botched hold up, living out his days in witness protection sitting on his sofa, watching movies using a glass in his hand flanked by his horrendous family.

Events engage in that bring Michael and Franklin together to pull a heist which in turn puts Michael back on Trevors' radar, long having thought his friend had perished. Once these 3 meet up, the story and map actually starts to unfold and you can jump together, not only during downtime but in addition during the larger missions. The switching mechanism is surprisingly simple and fluid, enabling you to perform the separate aspects of the heist in the perspective of each participant, Trevor flying, Michael sneaking and stealing and Franklin, using a sniper rifle to cover Michael or driving a getaway vehicle.

Being able to play from not merely one but three different characters' perspectives certainly contributes hugely to keeping events from getting stale and repetitive. There's more believed that needs to go into jobs, selecting a game play, a crew and balancing a larger cut with the danger of using cheaper, less experienced crew members.